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by asiekierka
1944 days ago
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To be exact, what you're editing is an array of ten 20-byte Pascal strings (so length-prefixed) which contain the world's flags. A ZZT Object can set or clear flags which are carried across boards; this mechanism was repurposed to add the "SECRET" flag, which blocks editing with the built-in ZZT Editor. Unless... you use the "?" key to open the cheat console, and type in "+DEBUG" as a command (in ZZT 3.1+, IIRC) - then it will let you open the worlds and edit them as-is. |
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https://github.com/asiekierka/reconstruction-of-zzt/blob/mas...
It looks like the SECRET flag was intended to prevent editing of both save files and built-in worlds.