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by Vitaly
5489 days ago
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There are lots of cases when it was documented for piracy to bring positive change. This guys problem? Patience ;)
Come on. The game was mass pirated like yesturday? Does he really expect the positive loop back to kick in that fast? People that pirated it will take time to play it, like it, mention it to someone that might buy it, blog it, show off to friends etc, etc, etc. it takes time. but eventually those 500 pirated copies will translate into some sales. the question is therefore whether number-of-pirates-that-would-buy-it-if-it-were-not-cracked bigger or less then number-of-sales-that-will-result-from-pirate-marketing ;) the jury is still out. |
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A casual game developer dramatically increased their sales by improving the effectiveness of their DRM.
I strongly dislike DRM in games, and will avoid games that push it to far. But it's hard to argue against the sales numbers quoted in the linked article.