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by wodenokoto
1945 days ago
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So there is a rumor that Nintendo forgot to switch an optimization flag when compiling Mario 64 and that is why we have lag in the water levels. Since we are talking about the source code, I’m sure someone much more knowledgeable than me might be reading and could maybe confirm or deny the rumor. |
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The only real cause for lag in SM64 is that the RDP graphics chip has a fixed rate for how many pixels it can draw per frame, and that's quickly filled up by large triangles, transparency, any 2-cycle effects like fog, overdraw, etc. (and that's not even taking texture loading latency into account)