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by bsdubernerd
1944 days ago
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What about the general experience writing code, or performing some seemingly mundane tasks such as ctrl/shift combinations for selections and commands? I would guess this would still work pretty fine with a modal editor such as vi, but become potentially annoying in most other places where editing happens. |
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I don't use vi unless I have to, so I can't comment on usability there, but I don't have any issues in normal text editors.
And for gaming... it seriously freakin' rocks :). As long as you're okay with a straight across "asdf" (or aoeu in my case) -- (back/left/right/forward) movement scheme, instead of the wasd cross. Having 20 keys right at your fingertips and all 3 modifiers available on the thumb is pretty much ideal for gaming. I generally customize the key mapping in the firmware per-game, and I'll usually have 2 or 3 modifiers mapped to the thumb, and often some "synthetic" modifier keys for even more combinations.
It's also great for numeric input - I find I have much much better muscle memory for that on this than I even did on a normal keyboard, since the numbers are such a long reach from the home row.