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by MayeulC 1946 days ago
Well, there are plenty of game engines out there that empower the user a whole lot. And I bet any kid who codes a simple snake today would still play the hell out of it, and have plenty of ideas on how to improve the game even further.

You are right, however, that some parts are simply impossible to replicate: narratives, for instance, have to be experienced. Gameplay however, is where the fun is when it comes to games and game programming (this might be subjective), and is usually quite simple to replicate.