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by munk-a
1956 days ago
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I think optimizing layout or at least attempting to minimize the amount of crossed conveyors is most of the issue. Comparing Factorio to Satifactory (basically a simpler Factorio but in 3d space) - component layout gets a lot easier to optimize since you can essentially float rando chunks of logic in random parts of the sky - Factorio does have an interesting mod[1] to allow what's essentially a black-box subroutine but the majority of the headache is trying to build a relatively compact (and thus defensible) layout while also allowing yourself the room to re-tool the setup as needs change. Building absolutely can be automated - there are a lot of self-replicating structures out there, most of which automate the forward deployment of defenses since that's a real issue you're going to need to deal with. 1. https://mods.factorio.com/mod/Factorissimo2 |
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Yup that's exactly what I was thinking about. If you don't have to optimize, then you can mix and match heuristics to get the job done. If you have to optimize... now the search space gets real big real fast.