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by sago
1951 days ago
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I agree, and definitely what I was hinting at. I can understand why he enjoyed building mathematical models. And why reviews of "Balance of the Planet" praised that. But assuming that was the point, I think missed the point. I think it would be like creating Demons Souls, loving creating the back story, getting lots of praise for it, and deciding that the best thing is an interactive fiction game with nothing but unlimited detail back story. Then wondering some years later why you didn't change the world, no one has gone further than you did, and all games seem shallow compared to your imagination. Fortunately Miyazaki went a different way. Not a surprise that Will Wright and Sid Meier (who I know is very much a fan of complexity theory) went in a more successful direction. |
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