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by usdivad 1950 days ago
Jon Ingold (inkle's narrative director) has a great talk on game dialogue [1] -- he implements a scene from Blade Runner in Ink. Super insightful and entertaining.

I've been using Ink a lot lately and really appreciate the work the community has put into it! Our team released a suite of interactive songs [2] last year -- we used Ink (and its handy Unity integration) to implement the core mechanic of two-player lyric choices in real-time, and even used it to handle some truth table logic for the credits :)

[1] https://www.youtube.com/watch?v=_vRfNtvFVRo [2] http://evergreenblues.com/