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by mcv
1948 days ago
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Of course you need to keep things simple on the hardware of that time. But still, I don't understand his complaint that nobody else followed in his footsteps; Europa Universalis has tons of calculations like that, all of them a lot more sophisticated than that. They're still massive simplifications of course, but I don't see how it's not a natural progression from his work in the 1980s. |
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It's incredible how many people keep missing the man's point. Almost making it for him. His point is the gaming industry is still completely filled with mindless NPCs and simple boolean interactions. He calls out God of War in another article as an extreme disappointment.
The fact that everyone here is saying his ideas have continued, but keep naming the same two or three games made by only a couple gaming companies proves how right he is. If you want any form of deep interactivity play a deep strategy game, anything else besides that in game design is still about as interactive as pacman.
His point is that after 35 years and literal orders of magnitude improvement in processing power, the average game is still modeled using incredibly simplistic logic and makes for empty interactions. And take a look at most any top selling game and it's true.
Your average squirrel in the park has more interesting behavior or interaction than most game characters. It's essentially just been "better graphics, bigger explosions" for three decades now. None of that precludes dynamic interactions.