| I would start with fundamental rendering algorithms first before anything. - Write a software rasterizer - Write a software ray tracer You can do all that without exiting a programming language's standard library. I wrote a simple ray tracer (primary rays only) in vanilla C89 in about 30 lines (if you don't count the PPM image library that I made): https://github.com/d26900/JamaisVu/blob/main/tests.c Lines 66 - 91. Screenshot: https://raw.githubusercontent.com/d26900/JamaisVu/main/scree... Here are great resources: - https://www.scratchapixel.com/ - https://www.gabrielgambetta.com/computer-graphics-from-scrat... - https://erkaman.github.io/posts/junior_graphics_programmer_i...? - http://immersivemath.com/ila/index.html |