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by d3fault 1950 days ago
I believe they're talking about Rust's performance vs C/C++, but I could be wrong
2 comments

Is that only a recent phenomenon, though? Hasn't it always been competitive?
What they likely mean is that C++ gamedev libraries have been heavily optimized over the course of many years, so while there is no theoretical limitation on Rust's equivalents, polishing them to the same degree is nontrivial and takes time. Bevy is the closest and that is a recent development (last couple of months).
Yes, sorry.

I was talking about performance.