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by bzb6 1947 days ago
Rockstar forgot to strip the PlayStation binaries so I suppose those are the variable names of the original codebase.
1 comments

Those are struct names though. So they wouldn't be in there. They did share some headers with the MTA developers though and that's where we got bRenderScorched from. i think the body part name is ours though.
Wow... how did mta convince rockstar to share stuff like that? For what purpose?
R* was a lot more open at the time and I guess they wanted to help them implement a multiplayer mode. that was before the whole hot coffee story.
Guess it was good market research.

Now GTA V / GTA Online made half a billion dollars in 2019, six years after it was released.

Definitely. Early GTA Online was heavily inspired by MTA game modes.

For example, the races on crazy roads floating in the sky was a hallmark of MTA. It's far too abstract to think R* came up with that idea independently of the many years of prior art in MTA.

It's a shame they only copied the game modes and not the architecture, as GTA Online's biggest downfall is the P2P networking.