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by d26900 1953 days ago
Wow, impressive!

Can the assets be "reverse engineered" as well?

Also, can R* shut this project down? Is there a legal basis for them?

3 comments

Apparently, this project requires the game assets to work - so you have to own a (legitimate) PC version of the game. https://github.com/GTAmodding/re3#intro

Of course, R*/Take-Two could always make a case.

Assets are typically "reverse engineered" by writing tools that convert them to and from whatever proprietary formats the game uses. Other than that, there's not much else to do with them once they're in standard format.

As for the legality of the whole project: there's several different legal objections one could raise under copyright law:

1. That the EULA prohibits reverse-engineering

2. That the resulting reverse-engineering project is infringing the copyright on GTA3's program code (which it kind of has to in order to be a faithful disassembly)

Not sure what reverse engineering assets means. There is source code for them so they are what they are.
With "asset reverse engineering" I meant: recreating the assets from scratch. Just like a painter reproducing another painting.
Of course you can create new assets.
> Just like a painter reproducing another painting.

That would be copyright infringement. At that point, you might as well just hit copy files from the original game.