|
|
|
|
|
by quentusrex
1953 days ago
|
|
That's a great point about the usual trade off between speed and security that exists for many applications. Subspace has innovated on some technology that enables us to move many security features 'in-line' while we're reducing the latency significantly. That's a good topic that I'll follow up on in more depth soon. Security is a pretty broad topic, with many risk vectors involved. Subspace is building new versions of existing protections that no longer include the latency cost, as well as providing new tools to Security Teams at game publishers to help better secure and protect the experience of the community. I'm curious what game security topics come to mind for the HN community. |
|