|
|
|
|
|
by windowshopping
1953 days ago
|
|
Damn I saw the title and thought this would be a solution for easily making realtime multiplayer games, got so excited because it's really very difficult right now. But this is more like roblox or something, not a tool for setting up a realtime server to sync data across clients. Devs out there: if you make something like firebase that lets you realtime sync in-memory server data (instead of db data like firebase) among clients in a cost-efficient way such that it's viable for multiplayer browser games and mobile apps, there are a lot of people who would pay for it. Me most of all. I would pay $100+/mo on a starter plan for it, even before I scaled. You really have to have serious technical chops to do this well right now, and it's a big barrier to entry. The 19yo who wrote Agar.io single-handedly is nothing short of a savant. |
|
Godot also makes it very easy to export games to be run in the browser.