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by micrio
1953 days ago
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I have to admit that I didn't dive 100% into what made this difference exactly. It just worked better without webworkers. I just dived into the git history, and it turns out I didn't use the buffers as transferable. Perhaps that was it! I'll definitely check that out later, thank you for pointing this out! |
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Over multiple benchmark runs this results in another 32% CPU performance gain (WebWorkers vs single thread texture downloads)!
Thank you for point this out to me!