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by everdrive 1949 days ago
It depends on the rogue-like. I first noticed this addictive quality in the original Diablo. Once I took a couple psych 101 courses, it became pretty clear that Diablo was addicting because of the random loot drops. In other words, they were a variable interval schedule of reinforcement. You don't know when you next good loot drop is going to be, so keep playing indefinitely. (In this sense, this system is identical to a slot machine) Diablo was the first game that I truly "lost hours" to. It's not as if I didn't play other games for long periods of time, none had ever dilated my time or put me in a haze before Diablo. The next game to do this (for me) was Diablo II, then much later, Borderlands.

I've seen a lot of people struggle with this concept over the years. so I want to clarify a few things:

- People equivocate the word "addicting." That is, they switch between two meanings: "specific behavioral addiction, as defined by a schedule of reinforcement," vs. "something I enjoy a lot of an spend a lot of time doing."

- I've also seen people confuse any kind of reward in a video game (eg: beating a boss, winning in multiplayer, obtaining a high score, etc.) as being "addicting" and equivalent to various skinner box techniques noted above. (schedules of reinforcement, time gating, etc.) The problem is of course, that these things are not equivalent at all. Someone addicted to Space Invaders high scores is very much not the same as someone who threw their life away to play World of Warcraft.

- Not all games that have loot drops should be considered addicting in this sense. I would say that in hindsight, this is pretty clear. Diablo II is very addicting, but look at the forums, and check out some gameplay videos. No one is highlighting the gameplay, or boss fights, or music, or setting. They're all talking about loot drops. Whatever the developer's original intent, the gameplay of Diablo II is loot drops. Compare this with something like Dark Souls. Yes, there is loot in this game, and enemies do drop it. But except for a few achievement hunters, no one is talking about all their time spent grinding in Dark Souls. Really, the core of Dark Souls' gameplay revolves around overcoming the various challenges presented to the player.