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by pling87 1966 days ago
Context: For those of you who still remember it, CubeWorld was a Minecraft-like RPG game that had a wildly popular Alpha, was eventually abandoned by its developer, was later revived, and was then universally vilified by the masses because the developers "ruined" the game.

Veloren is the spiritual successor to CubeWorld, made by disappointed fans wanting something better.

1 comments

Just a small correction to that (because I don't like the hate that the Cube World devs get):

They never abandoned the game. It was a two person team (husband and wife), and both devs worked full time jobs while making CW. After the initial alpha release, CW got a ton of attention and became a DDoS target, which triggered some mental issues in the lead dev.[1] They went dark after that for a long time (probably because everything new was usually posted by this lead dev).

The silent mystery with the game just built up even more hype over six years until the full game finally released, and the massive attention and disaster seemed to happen all over again. Every post about the game complained about the new design decisions with leveling. The lead dev seemed to think this was the best version of the game (based on his comments in his blog) and he seems to not have taken the criticism well, leading to him going dark again.

I wish he would have taken the hits and continued with the game, but if it's affecting his mental health in this way, he is probably better off abandoning it. I hope he gets better and I am still looking forward to anything he and his wife make in the future.

[1] https://web.archive.org/web/20190910123212/http://wollay.blo...

Yep, this is correct. All of us Veloren developers very much appreciate the work the Cube World developer put into the game: it's great fun. Veloren isn't trying out outright compete with the game: increasingly, the project is adopting goals that differ. Over time, I'd like to see Dwarf Fortress be the game Veloren is most frequently compared to instead, since that seems to be the direction of momentum.
Thanks for the clarification. Not to throw shade on the original CubeWorld developers - the work they did and the level of polish they were able to achieve was quite incredible for such a small team.