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by duncanawoods 1954 days ago
> pixel perfection at every part of the screen

Current lenses have quite a pronounced sweetspot in the centre of the vision so high resolution is wasted at the edges.

"fixed foveated rendering" is supported with Oculus and implemented directly in some games to reduce resolution at the edges just without eye-tracking so you can notice it if you move your eyes instead of your head. There is also "dynamic fixed foveated rendering" to ramp up/down for the current rendering load.