Absolutely. Really it’s only limitation is where the devs spend their time. What would give current godot projects more support while introducing new features.
The hardest part of 3D is the shading pipeline and making that configurable, scriptable, both? in a way that allows artistic freedom and expression.
My core gripe with Unity when it first launched is that you can tell a game was made with it (you can still kinda tell today) as all the games published felt the same in how they ran, played, etc.
Those that make it look unique and give it that polish were the better sellers for sure.
Godot will get there. I spent a long chunk of my career doing a 3D game engine side-project so I get it.
Good news is that with PBR it’s becoming a bit more standardized with how a rendering pipeline works.
The hardest part of 3D is the shading pipeline and making that configurable, scriptable, both? in a way that allows artistic freedom and expression.
My core gripe with Unity when it first launched is that you can tell a game was made with it (you can still kinda tell today) as all the games published felt the same in how they ran, played, etc.
Those that make it look unique and give it that polish were the better sellers for sure.
Godot will get there. I spent a long chunk of my career doing a 3D game engine side-project so I get it.
Good news is that with PBR it’s becoming a bit more standardized with how a rendering pipeline works.