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>I acknowledge that Google is able to hire incredible people. They also got a lucky break in hiring Jeff Dean early. However it is my considered belief that when you call Google an exception, you're reversing cause and effect. When people who come up with the architecture have to write code, work with their system, and see from experience what is wrong with it, they produce better architectures. Totally agree with this. I personally started with installing trumpet winsock and netscape navigator on win3.11. I did customer support while been developer. I went through most of positions that are usually part of software development org and dealt with with most aspects of software. And I consider myself lucky to been able to do so. But the unfortunate truth it's that in majority of companies that develop software (lets get outside of silicone valley for a moment), developers tend to be very far removed from production environments and from clients. As example, I was hired to work on a new, from scratch product, in one of biggest suppliers of software for telecoms (8B in sales). Over there "core engineering" was tasked with developing "core functionality" and there were totally separate delivery organization that will take this code and adapt it to client needs and will write installers/deployment systems, figure out how it actually integrate, run, etc. Clients weren't accessible to core engineering and internal product management couldn't talk to them either. Also, the overall approach was that it's perfectly normal that software will crash and leave everything in inconsistent mess, hence there were mandatory tooling to be developed for manual operation to "fix things". I spent first few months arguing with my boss that it's not normal and that we must deliver software that can be installed and work without crashing left and right. I got to built first devops org in company, first private cloud lab, pretty much first in company integrated ci/cd, jira+confluence (because company used internally developed "agile" tools that were unusable. and i actually got visit from internal auditors questioning me why we spent money on something that already exists in company), lobby to create track for engineers to interact with clients so they will understand what is real operational environment of software they are writing and what are the real requirements so they will be able to do better job, get training for developers so they will learn that there is something outside of "enterprise java" (as anecdote, when i presented rabbitmq as part of architecture, i got asked to what java standard it corresponds and when i said to none, i was told that they don't really understand why would I use it). Project was amazing success and delivered more in less time than was common in the company. (manager got fast tracked to vp/svp/gen manager overseeing 2B in business within 4 years. I got relocation to states :). my point i guess, it's that most of software development in most companies is disorganized mess with developers been completely detached from realities production environments. And when I am hired, pardon the pathos, my job is to bring order into the chaos or light into the darkness or whatever. In cases when I am out of my depth in some areas (i well aware about limitations of my knowledge) , i usually have enough pull to hire some domain specialists that I can outsource to them designs/implementation. |
And I'm saying that the band-aid doesn't work that well, and you do better if you fix the organizational structure to not need it. And furthermore, as a developer, those organizations are no fun to be in and you can't pay me enough to want to deal with them. Particularly not when I have the option of finding better organizations to be in.
Which adds to the problem. When good developers choose not to be in your company because your company is a disaster for developers, you don't get good developers. Which reinforces the idea that developers aren't that good, and causes them to try to put guard-rails around developers to prevent the problems that bad ones cause. Thereby creating a negative reinforcement cycle.