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by czhiddy
1957 days ago
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I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players. Hopefully the games that SG&E do finish showcase what's possible when a developer targets Stadia's strengths. |
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I think you'd need to go much higher in terms of how many unpredictable, latency dependent objects are needed on screen before you'd start hitting issues with client side rendering.