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by smogcutter
1972 days ago
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Look up the “8 kinds of fun” if you haven’t seen it before. It’s a really compelling (I think, at least) framework that explains why looking at games as just collections of mechanics doesn’t communicate whether you’d actually enjoy them. I feel like a broken record posting something about this on every thread about games, but I really think it’s worth spreading around. |
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As you already refer to LeBlanc's "8 kinds of fun": he also is one of the authors of the MDA framework - a framework to analyze games - which states, that the mechanics of a game are the only thing game designers can influence.
https://en.wikipedia.org/wiki/MDA_framework (the article itself is linked in there)
While the authors don't state it directly as this framework, they refer to the framwork as an explanation of why they use mechanics.