|
|
|
|
|
by claw_howitzer
1965 days ago
|
|
The section on multithreaded belts hits on my biggest complaint with this game: I don’t like that the belts are multi-lane, I wish they were smaller and single-lane. I’ve tried to get into Factorio twice in the past but I always eventually run into some annoying issue where oops, I need resources to be on the other lane of a belt, or a grabber arm that should obviously be able to reach something isn’t, or something of that ilk, and I now need to scrap and rebuild my entire design. At that point, I feel less like I’m building a factory and more like I’m working around the game engine, and it just immediately kills my interest in going further. |
|
Smaller and single-lane as in individual half-width belts that can be placed independently? I think it would be more of a pain to play with, because now only would you now have separate left- and right- belt items, but also have more complex rotations to be able to convert one belt into another at a corner. Eg to convert a right-belt going east into a left-belt going south, you need to rotate just the tip of the right-belt, not the whole right-belt.
---
>I need resources to be on the other lane of a belt
A single splitter and a little space around it can swap a belt around if you need to. Or better yet, find the place where you're mixing the two items on the same belt and make the change there.
(The ╬ in the second diagram is a crossing of belt and underground belt.)For single-item belts where everything's on one side and you want everything to be on the other side, it's even simpler.
The ╦ and ╩ are a vertical belt feeding into the side of a horizontal belt. Because the horizontal belt has another horizontal belt to its left, the point where the vertical belt touches it does not make a corner.