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by skye-adaire
1962 days ago
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>In offline rendering we usually just have some primitive (sphere, cube etc) that acts as the boundary Right, using a SDF as a boundary condition is to discretely check it as an indicator function (if negative do x else do y). You can use basically any SDF to bound your procedural medium, including a procedural boundary (via domain distortion). You can also apply a continuous blend instead of the discrete check (smooth step the level curve). This is preferred since discrete checks will often result in popping. |
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