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by johannesgoslar 1974 days ago
The article seems to not talk about the difference between game designers and game developers which seem quite relevant in this context. It is even explictly naming "developers" in companies but using it wrong in context, it isn't a game developer's job to come up with a novel idea, that would be the company game designer. (Though people might fill both roles). To most people the amount of changes a a publishing company makes will be quite surprising, it will change a lot to everything about a game if it arrives by an author's submission and is gonna hit the market. The author might have submitted a novel idea and interesting core, but the raw games are often bad in pacing, balance, scoring, emotional engagement and the most people would just dismiss them. Good developers will be able to turn the interesting bit into a good game and dismiss the rest.
1 comments

This is a good point and probably lost on people who aren’t board game enthusiasts. In video games a “game developer” is a broad characterization that could apply to anyone on the development team. “Game designer” is a specific role on that team.

In board games developer and designer are distinct roles. If you have a familiarity with modern, you may know the names of the designers of certain games, but the developers of those games are essential for turning the raw specification of the game into the box of tokens and cards you buy at Target. A lot of hobbyist games don’t get that development work and while they might have unique ideas, they are essentially prototype.