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by jlokier
1964 days ago
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Fwiw, many games uses a different representation of state and behaviour than standard OO, called entity-component-system (ECS): https://en.wikipedia.org/wiki/Entity_component_system ECS doesn't represent game objects with standard OO such as classes in C++/Java/C#. You can argue about whether it's still OO in principle, but it's not the kind of OO an enterprise developer would recognise. |
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