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by bob1029
1969 days ago
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If you really want to impress your customers, use SQLite to aggregate LZ4-compressed entities. In many AAA games, there can be hundreds of thousands of assets to load & keep track of. If you have to load an entire scene from disk, you could write a simple SQL query to select all assets assigned to the scene (i.e. a SceneAssets mapping table) and then stream them all into memory from the unified database file handle. |
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