|
|
|
|
|
by gens
1969 days ago
|
|
It is used, and most every other compression technique was/is used in video games. I was thinking of using LZ4, but it doesn't really work that great on floating point, and images are already compressed (png, jpg, and even BCn, can't be compressed much further). So idk. Good thing about lz4 is that it's very simple[0] and probably faster then memcpy(). http://ticki.github.io/blog/how-lz4-works/ |
|
S3TC is block compression, so if there is repeating data in images it will compress quite well.