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by bullen 1973 days ago
I think VR could use non-fresnel lenses and better ways to adapt your vision in the headset, ironically the DK1&2 had lenscups which now are found in zero headsets.

I keep my old glasses that are smaller to be able to fit them in my vive, but that makes development inconcievable: Remove terminal/monitor glasses and put on old glasses and then the headset every time I need to test something in VR. Nope I'm not doing that.

Also why are the media business still adding fake laughter and annoying background music to everything they touch?

1 comments

I found out last week that there are prescription inserts for headsets. I’ve yet to get mine, but as someone who wears glasses the concept sounds awesome. https://vroptician.com/prescription-lens-inserts/valve-index...
Sure, but on the DK 1&2 I made my own lens corrections in the cups, much cheaper and future proof (what I thought, since I can move the lenses to newer headsets) and then Valve and everyone else listened to the wrong lens guy and now everyone has to buy single serving solutions for the rest of existence + get aweful god rays!?
I went ahead and ordered them later that day. I had seen the custom options, but since I don't have a 3D printer/have awful eyesight, I wasn't sure it was worth the hassle of trial and error/poor fitting lenses. I am under the assumption that they will not have an effect on the visual quality, but I can update you if you are interested. I never tried the DK1/2, I've only really put time into the Vive and Index.

I think it would be neat if Valve made it so you can more easily pop the lenses in and out, allowing you to pick what you need prescription wise (and in your case fresnel vs non-fresnel). I am unsure how well that would work, since the focal distance between headsets could change.