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by dkersten 1978 days ago
Before, the indie dev got that entire $5, $10, $20 (minus the stores percentage), while now they get whatever percentage you played out of whatever percentage of the game pass fees are paid to the gAsk me what working on Manhunt 2 was like some time.ame developers. Maybe that ends up more than before, especially if you play a game a lot and more than just during one month, but its not clear to me that this is the case, especially if you split your time between many games.

It seems like this model is better for the consumer (pay one fee, play whatever and however much you like), but whether or not its better for the game developers, I don't know.

3 comments

But those same indies get more people playing their game with a subscription like game pass. This is all just speculation, though. We need an indie dev to tell us how game pass has affected their company—positively or negatively.
Indeed. I’d love to see some real statistics from a variety of indie devs.
I think the point is the OP and people like myself wouldn’t be buying the Indy games at all.
Bah too late to edit the accidentally pasted text in my message :(