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by julesrms
1968 days ago
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sigh... The JIT engine in your graphics driver stack will contain millions of lines of heavily-licensed, patent-riddled code. But that doesn't stop you as a developer from freely writing a 3D game that runs on it. Same here. Think of it as a device driver. Ideally we'll open-source everything eventually, but anyone who's ever been involved in real-world commercial software development will understand that things aren't always quite that idyllic when you're building a business around it. |
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