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by pjmlp 1975 days ago
OpenGL only did that in a very constrained way, because game consoles never bother to actually support it, despite urban myths.

The PS 2 had a timid attempt with ES GL 1.0 + Cg, and some Nintendo models do support a subset, miniGL sytle, and that is about it.

Most studios kept writing engines with plugins for various 3D APIs.