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by dijit
1981 days ago
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I put a production AAA game on it (with horrible constraints for a cloud provider, like highly stateful connections and hard requirement to honour fsync in the underlying hardware)- and we had a truly great experience. Can you go into more detail? Not saying you’re wrong of course, but your experience is massively contra to my own, and like I said, we have production on there with little to no issues. |
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