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by dx87
1985 days ago
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I'd much rather the protagonist be silent in an FPS. It ruins the immersion for me, unless there are dialogue choices so I still have some agency. I quit playing Dishonored 2 after a couple of hours because the protagonist keeps talking as a way to narrate things for the player, but it's just silly being a stealth assassin constantly talking to yourself. |
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But it does not make sense either that a protagonist not answer when he be spoken to.
It was quite ridiculous in StarCraft where there was a player character who had a rank and was an actual character, his allies discuss strategic plans with him and talk to him, but he never speaks back, and is only addressed by title, for he lacks a name.
In StarCraft II, the game withdrew from the notion of a “player character” and the player simply took control of various different actual characters with dialog and a face.