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by pb82
1975 days ago
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Very nice. I found some excitement in the topic of game programming patterns after learning about Entity Component Systems. For me it was a huge, well, game changer. I tried for years to build games but always gut stuck and/or lost interest. ECS allowed me to do finally get somewhere. I'm working on a small 2d action rpg [1] and a lot of the requirements can neatly be expressed as entities and components. Even something like a save/load system should fit into this by serializing all entities at once. [1] https://github.com/pb82/zwei |
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https://www.gamedev.net/blogs/entry/2265481-oop-is-dead-long...