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by meheleventyone
1979 days ago
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No my whole point was that you're comparison was silly because there are lots of ways to accomplish what you said without downloading gigabytes or using Unity. I listed two other ways that weren't the browser and said that there were contextual trade-offs in what you'd choose to use. You've decided to take one of those options and attribute a bunch of arguments to me I've never ever uttered. |
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I still don't think you've addressed my core point, and it's quite probable I wasn't clear enough to make that possible.
My white pixel example was referencing the talk, where I interpreted Jonathan saying almost verbatim about the barriers to just lighting up a single pixel on a modern computer. I made the assumption that everything he opines on publicly is in the context of him making games.
Is this whole stack overflow thread just a bunch of masochistic programmers, or is it needly complex to achieve consensus on how to plot a pixel in a browser canvas? I'll take responsibility for begging the question in jest. https://stackoverflow.com/questions/4899799/whats-the-best-w...
If one wants to start the game they are going to make in the same engine the are going to finish making it in, for most people, unity is going to be worth the gigabyte download. If you just want to teach kids html/css, the server stack in python, and how to change the color of one pixel in the browser is lesson one day one on a raspberry pi, fantastic. If one wants to write a mario clone and ship it in electron, bravo.