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by babypuncher 1987 days ago
These low level graphics API wrappers have so far proven to have very little overhead. Probably because metal, vulkan, and dx12 are a lot more similar than opengl and dx9 were.
1 comments

There’s also the fact that they require a lot fewer function calls to perform the same work, so what overhead there is from each call doesn’t add up as much as it used to.