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by halftheopposite 1981 days ago
Hello HN!

I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.

I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.

This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.