> isn't generic Sets easily implemented with map being already generic?
Since Go has neither generic functions nor generic typedefs you can't implement a Set with a generic key type on top of map, you have to reimplement all the set operations for each key type you use.
I think map[T]bool is already a pretty good set; the only things you can do with sets are insertion, deletion, iteration and checking for existence and they're all well-supported.
Of course, if you need a concurrent set you're right back in type system hell.
You can’t write intersection, union, difference, subset (contains all), or powerset as reusable functions for any element type. The idiomatic thing for now is to rewrite them as loops over and over, but that’s error prone, hard to read, and not a good use of time.
In addition to that, map[T]bool only works if T is one of the few types that Go can check for equality automatically. You can't define a custom equality (+hash) function for your type and use it with the built-in map.
One challenge there is that identity is only supported for some built-in types — only primitives, and structs of primitives; no pointers, slices, maps.
If you want a set of some complex kind of value that contains non-map-indexable types like slices and pointers, then you have build an indirection around it.
A good set implementation needs to support a comparison operation. I really wish this existed for Go maps, too.
* each key now has 3 possible states (true, false, and unset) rather than two
* a bool takes 1 byte to store (which may get more problematic due to alignment, I've never checked what the memory layout of go's map is so I don't know how much of a concern it is there)
An empty struct fixes these issues: a key being present means the item is in the set, and an empty struct is zero-sized.
edit: apparently go maps are laid out as buckets of 8 entries with all the keys followed by all the values, so there's no waste due to padding at least.
As someone who finds "indicating intent in the code" an important thing, I must admit I find this concert slightly horrifying. A Map and a Set are two different things and which one you use conveys some intent as to what you mean by your code. I get that it works, but it would still make me unhappy to do.
Ideally, if the language/standard library provides maps but not sets, and you wanted to use the idiomatic set = map of type -> bool approach, you'd create a wrapper so that intent is preserved but users don't have to know about the backing mechanism. Of course, it's obnoxious if everyone has to do this themselves and the language lacks generics so you have to write this once for each potential type.
> A Map [with value type = void/unit/() [0]] and a Set are two different things
Not to defend Go or anything, but that's like saying:
| A Array [with element type = byte/char/u8] and a String are different things
It might be useful to call them different names (of course that would require Go to support generic typedefs for `type Set k = Map k Void`), but they're still fundamentally the same thing.
0: which, to be fair, is not the same thing as a map with bool values.
A map[T]bool has 3 states for every key; absent, true, and false. A map[t]struct{} has 2 states for every key; absent, and present.
People new to Go tend to pick map[T]bool or map[T]int because they're used to using bools and ints throughout their code, but struct{} is the correct value type for sets. (That is not to say that a counting set, map[T]int is useless, however. If you need that, use that!)
Hehe. It definitely was.. I think this is also still somewhere in "Efficient Go". However this seems to have changed in recent years. I was surprised by this too and personally I still prefer the bool even though it uses a bit more memory.
People argue there are 3 states but it is meaningless in my opinion because you can just ask exists := someMap[someKey] without checking for existence as you do with real maps. Here false is equivalent to not existent.
There is a big difference here. The draft is about adding generics to the Go stdlib, not about if it's possible. Is it even possible? Yeah, there are some implementation (e.g. https://github.com/cheekybits/genny). So Go is not "far behind" C, which also does not have generics (or did I miss something in C11/C17?).