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by djmips 1986 days ago
This is a good take in my opinion and generalizes to any endeavor of creation. You can't plan that. Only when you have figured everything out can you move into a production mode. In game dev, this is informally known as Czerny's method. Production is a finite game but design is an infinite game. Forcing startups to work like they are in production is a good way to lol them.