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by ethbr0
1990 days ago
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It's not rocket science. It's devs treating QA like second-class citizens and substituting (cheap) person-hours for proper technical tools. Any sequence of events can be represented as a directed graph. Any event check can be validated against that directed graph as feasible. Instead, Bethesda (equally guilty) and CDPR seem to let their devs add whatever checks, and then trust QA to untangle and validate the infinite number of combinations. tl;dr - open world games are incompatible with traditional QA methods and tools |
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