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by devonkim
1983 days ago
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Yeah, the other situation is that PC players have oftentimes gotten buggy and unplayable ports from consoles for years, and now that a PC first development studio wound up screwing console players first it’s much more visible and the outcry worse. They never launched simultaneously on 9 platforms at a time. Heck, not a lot of titles do that at all that are well established veteran studios across many prior console generations. CDPR is no saint but compared to the rest of the industry they are relatively. I’m thoroughly enjoying it despite some small bugs here and there but given the massive size of the game and the really ambitious stuff they’ve done in animation it’s amazing what they got done in the time window they had between Witcher 3 and the original launch timeframe. I hope CDPR learns the right lessons though and focuses upon engineering management and how to rein in their marketing better. |
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CDPR cannot replace talent that's gone - and it shows in cyberpunk.