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by brundolf 2000 days ago
I think you're right about my intuition, and that's interesting about the syntax change. It could just be that during my learning stage I learned (based on example bias maybe?) that dyn is for owned values, and not just any reference. I'm sure this was never stated explicitly, but somehow that idea got lodged in my brain

For the String thing (really, the Deref thing), further down others weigh in with a case where it doesn't work as expected, and then the workaround &*. The latter is something that feels like it should be a non-op, yet it's required in certain cases like this one to trigger something in the compiler. I'm sure there's some internal reason for this, but from the user's perspective it's, "What does dereferencing and then re-referencing this value have to do with performing what amounts to a cast?"

I want to emphasize that I'm not complaining just to complain, nor placing blame on any specific party. I'm just "reporting a bug" in my learning experience with the language, and trying to provide as much info as possible :)

1 comments

> I want to emphasize that I'm not complaining just to complain,

Oh yeah totally! It is very helpful.

> It could just be that during my learning stage I learned

I mean, I think this is very reasonable and intentional. Trait objects are a pretty niche feature of Rust already, and non-owned trait objects are even more niche than that. The book does guide you towards Box<dyn Trait> for this reason.

> or the String thing (really, the Deref thing), further down others weigh in with a case where it doesn't work as expected,

Yeah so the trick here is a balance between not wanting coercion willy-nilly, and also making some cases work well. You had cited method calls specifically, and those should work due to auto-ref/deref. The example given isn't about method calls, it's about match not doing Deref coercion. That being said it's really easy to assume that it always does it, because it does do it in the right places most of the time! There's interesting tradeoffs here...

> The book does guide you towards Box<dyn Trait> for this reason.

Yeah. And that makes sense, though an aside that explains the broader concept ("Note: dyn is usually paired with Box, but it can be used to describe any reference") would help establish the more generalized understanding (it is possible this aside already exists and I just missed it)

Re: the deref coercion, I do think many cases of this class of problem I'm describing come down to implicit behavior the compiler does to infer certain commonly-used and onerous syntactical elements, to make code cleaner and easier to write. I understand why this was deemed necessary, and it's not as much a problem as "magical" behavior in other technologies, because (seemingly) everything the compiler does implicitly maps directly to an equivalent explicit version.

But it leads to a lot of confusion when those rails eventually break. In terms of brevity, this can be looked at as "gracefully degrading": it makes the normal cases better, and reverts to the "baseline" behavior when you step outside of those. But in the context of learning, it is not such a strict win, because the implicit cases have colored the user's understanding of the language itself, actively hampering their ability to venture off the golden path (or form generalizations about concepts).

I kind of wish the compiler had a "turn off all implicit behavior" option, so that you could learn how everything is done explicitly before turning the helpers back on for the sake of productivity.

> (it is possible this aside already exists and I just missed it)

Yeah I am not sure if it does or not; I'll make a mental note to go check sometime.

> I kind of wish the compiler had a "turn off all implicit behavior" option,

The problem is that what is "implicit" is different for everyone. Some people would say that Box::new is "implicit" because you don't see the malloc. Some might even say that malloc is implicit because you don't see the sbrk/memmap!

> But in the context of learning, it is not such a strict win,

Yeah so it's tricky! The thing is, without some way to jumpstart knowledge, people may never even learn in the first place. Like, by this argument, everyone should start with physics, because well, C compiles to asm complies to machine code which is actually just code for a chipset. There is no "I know what everything is doing" starting point. In reality, people jump in, start somewhere, and then expand what they know from there. This is true on every topic in every field. We still teach kids Newtonian physics even though on some level it's "wrong," you know?

Sure, but Rust takes implicity a lot further than most. Implementation details of a function call are one thing; applying an operator in the current context, or adding an invisible generic type (lifetime parameter) to the current context, are something else. I think one key difference is that the unknowns are within the actual code that you're writing, not in places where you explicitly delegate to some other code to do something. The other key difference is that they're highly irregular: they apply sometimes and don't apply other times, which makes them hard to predict. The same syntax means one thing in one situation, and something different (or "nothing", when it doesn't compile) in another situation.

I guess I assumed there was some rustc compiler pass that would match certain patterns where stuff (like dereferences or lifetime parameters) has been omitted, and transform it into code where those things have been inferred and explicitly inserted. In which case it would theoretically be easy to skip that pass and turn those omissions into compiler errors.

Maybe it's my Ruby background, but I don't find Rust very implicit at all, haha. We all have our own things :)