In that time the code and "assets" (such as they were) didn't reside in RAM (it was all in the cartrige), so this was only for a game state. Still, other home computer systems at that time (while addmittedly a few times more expensive) had plenty more ram, measuring in kilobytes!
In that time the code and "assets" (such as they were) didn't reside in RAM (it was all in the cartrige), so this was only for a game state. Still, other home computer systems at that time (while addmittedly a few times more expensive) had plenty more ram, measuring in kilobytes!