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by britzl
1992 days ago
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Perhaps ask Mike from GamesFromScratch to do a comparison video? One thing that will differ between the engines is the number of support platforms. But apart from that I believe there are many similarities. Most engines today have long lists of features and they are all quite powerful. But something that usually isn't immediately obvious from a feature list is how it is to work with the engine and tools day in and day out while developing games. What are the pain-points and what are the time-savers of each engine? We list a few things Defold does really well here: https://defold.com/why/ |
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