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by hellojason
1998 days ago
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I found their NES version[0] just the other day, tried it with a friend, and there was a consistent 0.5-1s delay with button inputs. We both tried hosting, but had same issue and couldn't play. I have to imagine that PS1 emulation would be worse? But as far as UX, it was incredibly easy get us both into a 2 player game, complete with chat, voice, and video feeds. Their buttons are mapped to keyboard inputs, so Windows users can get a gamepad working with a program like JoyToKey[1]. [0] https://nes.party/ [1] https://joytokey.net/en/ |
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For that reason it’s pretty amazing the (lack of) input delay you see with Stadia, which I believe is also built on WebRTC — although with one peer (Google) always hosting the video and the other (the user) providing input I’m wondering if there’s some clever way to improve upon this...