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by buran77
2003 days ago
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A good friend of mine has conducted such a study some time ago (unfortunately I don't have a link at hand) and the team's conclusion was that the games themselves had no impact on violence, it was the multiplayer aspect that made the biggest difference. As in the frustration caused by the human factor in the game lead to far more negative sentiments and violence than the game itself with the same mechanics (playing against the game) ever could. This was exacerbated in games that allowed "humiliating" behavior from the opposing players (think fatalities and the like). I tend to agree and I can confirm with anecdotal evidence from all around real life. Take traffic for example where road rage is always directed at other people no matter how small their trespass, while far more damaging incidents where no other person was involved are met with some swear words (getting 2 flat tires at once, seeing a tree fall on your car, etc.). It's other people and their perceived trespasses that cause the buildup of frustration and violence. |
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