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by friendlybus
1996 days ago
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Hatred came out in 2015, and was effectively banned in some regions. A true test on this topic will never happen in the public, Adults Only rated-games only get so far. "Mike Splechta of GameZone questioned the game's timing and how it could become the "next scapegoat" in a climate that already held video games responsible for school shootings and other violence." https://en.wikipedia.org/wiki/Hatred_(video_game)#Reception |
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Presently we are seeing significant alarm raised by media over the content, not bugs, within Cyberpunk 2077; accusations have been raised by major outlets that it includes bias in support of law enforcement, a transphobic setting, and bog standard sexism.
But despite its severe bugs and missing features, it's enjoyed three solid weeks as a top seller on Steam and easily made back its expenses through PC pre-orders. For all the flak it gets, the game has an enormous and happy fanbase.
What I see happening is a bifurcation in game players: those who reject the gamer label and reject moral terpitudes, and those who embrace the gamer label and tolerate or enjoy moral terpitude.
I expect that in ten years we'll see an industry with healthy diversity in players and content; divided into their separate groups and with stores that have adapted to cater to specific groups.
A hundred years ago there was the Bay and Sears, and now those have been superseded by a large variety of clothing vendors. I don't expect to buy a cardigan and leather bdsm mask in the same store, right?