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by mrwoggle
1998 days ago
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As someone who's working in haptics, not in the adult industry, but in VR: What are most actuators like? Are they ERM's or LRA's or even VCA's? Your interface is pretty generic. Vibrating and rotating at a certain amplitude it seems? Are there toys out there where you can also set both amplitude and frequency? |
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https://hapticsif.org
It’s a big forum of various companies (mine included) discussing different issues facing haptics companies. Has been around since March 2020, is a really neat place.
As for actuators, it’s either ERMs or incredibly odd things like friction/pressure systems (some with fairly off kinematics, for instance https://patreon.com/tempestvr) and electrostimulation. No LRAs yet, that’s why I’m trying to get to supporting the nintendo joycon and vr controllers, to start thinking about how signal generation should work in that context.
And yeah the top level library is incredibly generic, mostly to just get people using the library at all. I don’t know how long that’ll last, due to the complexity of actuators we’ll be dealing with, but I’ve got some strategies to grow that out a bit. Happy to go into those if you’re interested.